From: "||| | |||||| | ||| ||||"
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Sent: Thursday, February 20, 2003 6:33 PM
Subject: >wartime< [ war_stmnt.txt ----->
function setWar() {
if (honored_Borders + power_Sickness + greed_Illness > 0) {
for (i=1; i++) {
death = death + i;
poverty = poverty + i;
misery = misery + i;
starvation = starvation + i;
disintigration = disintigration + i;
local.Culture.close() ;
}
}
// checked _overflow situation
humanity.close();
}
// due to a bug of humanity object, variables can´t be reset // to 0, unless
// you make a restart of the system [kill earth object]
// the problem with WAR is that we can´t do "CONTROL-Z"
// the problem with PEACE is that we can´t make "SAVE AS..."
1 comentario:
Desgraciadamente el algoritmo de guerra es eficiente, mientras el de paz es un problema np completo!!
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