lunes, 18 de agosto de 2008

wartime

----- Original Message -----
From: "||| | |||||| | ||| ||||"
To:
Sent: Thursday, February 20, 2003 6:33 PM
Subject: >wartime< [ war_stmnt.txt ----->

function setWar() {

if (honored_Borders + power_Sickness + greed_Illness > 0) {

for (i=1; i++) {
death = death + i;
poverty = poverty + i;
misery = misery + i;
starvation = starvation + i;
disintigration = disintigration + i;

local.Culture.close() ;
}

}

// checked _overflow situation

humanity.close();

}

// due to a bug of humanity object, variables can´t be reset // to 0, unless
// you make a restart of the system [kill earth object]
// the problem with WAR is that we can´t do "CONTROL-Z"
// the problem with PEACE is that we can´t make "SAVE AS..."

1 comentario:

Daniel Santamaria Rodriguez dijo...

Desgraciadamente el algoritmo de guerra es eficiente, mientras el de paz es un problema np completo!!